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NGC 7331-Bin1


Rodd

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50 minutes ago, ONIKKINEN said:

This one is the best one yet from your NGC 7331 saga. All of them were good, just this one is the best.

You think?  Wow, thanks.  I am considering collecting more RGB. I definitely could use more data, especially green.  We’ll see.  Many targets are calling 

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3 minutes ago, Rodd said:

You think?  Wow, thanks.  I am considering collecting more RGB. I definitely could use more data, especially green.  We’ll see.  Many targets are calling 

Processing wise, cant tell, since i am not behind the scenes pulling the strings on the levels. Just something about this one that "pops" out from the other ones, cant be more specific than that!

But what i can tell is that you have managed good star shapes on a challenging target (its a tiny galaxy and the stars are still good = top tier stuff!), and good overall dust lane detail on this one. Maybe one of the earlier decon ones were better in terms of detail, but as you worried i felt they were maybe too hard on the mottling effect. This one just "feels" the best 👍.

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8 hours ago, ONIKKINEN said:

Processing wise, cant tell, since i am not behind the scenes pulling the strings on the levels. Just something about this one that "pops" out from the other ones, cant be more specific than that!

But what i can tell is that you have managed good star shapes on a challenging target (its a tiny galaxy and the stars are still good = top tier stuff!), and good overall dust lane detail on this one. Maybe one of the earlier decon ones were better in terms of detail, but as you worried i felt they were maybe too hard on the mottling effect. This one just "feels" the best 👍.

I agree—the Deconvolution created artifacts. It is such a hard tool to control 

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