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New SX Oculus camera - edges cut off


tooth_dr

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This is what SX says about the Oculus camera: 

Oculus is the latest introduction to the innovative portfolio of Starlight Xpress products. The Oculus uses a SuperHAD CCD from Sony which has all of the wonderful benefits of an interline Sony CCD, such as incredibly low thermal noise and very fast electronic shutter (no need for mechanical shutters). With exceedingly low noise electronics and a fast f/2 180 degree fisheye lens, capturing the night sky is an absolute dream. 


So you are right to expect something totally different from what you are showing... (nice picture, though)
I think this is just a software setting that is off.
SX should be able to give you the right answer...

 

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The Oculus comes in two variants depending on the lens. One is 180 the other about 150 degrees and you have the latter. When I got mine I had exactly the same thoughts and was thinking about changing the lens (which is easy enough) but to be honest  I'm glad I didn't. Unless you really need to see those edges, the 150 degree lens uses the available sensor space much better and therefore gives a slightly better image compared to the 180 lens where a lot of the sensor area remains unused.

Of course you need better software to run it ! 🙂 (see signature)

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  • 1 month later...

Just to update this!  SX swapped the lens for me with no issues at all, and although as you have pointed out @AngryDonkey Mike that it doesnt use the sensor completely, I really much prefer the circular image and the FOV it portrays.  I plan to run your program once it gets a bit darker.

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