Jump to content

Banner.jpg.b83b14cd4142fe10848741bb2a14c66b.jpg

Herbert West

New Members
  • Posts

    20
  • Joined

  • Last visited

Everything posted by Herbert West

  1. Thank you, Martin. It's less known than it should be. As far as dim, large and unusual PNs go, this one isn't among the most difficult. It's fairly bright in OIII, where all the details are. One could get away with ~ 25 hours of exposures with medium f ratio under good sky and get a decent image.
  2. Motch-Werner-Pakull 1 - I've been planning this one since last year. I judged my FOV to not be wide enough to reasonably include the nearby Alves 1 and decided to ignore it in favor of placing the main target in the center. Framing and rotation were done semi-blindly, looking at asterisms, because there's next to no trace of MWP 1 even on 300s subs. However, after stacking data from the first (of many) nights- lo and behold! - Alves 1 was in the corner. I just couldn't crop it out, even if it resulted in wacky framing. Sorry, but not sorry :-) That slight brightening on the right edge isn't an artifact, by the way. There's a fairly bright, elongated OIII structure there and I've managed to just clip its periphery. Pretty picture: Ha: OIII: Frames: Integration: 44h 47′ Antlia 3nm Narrowband H-alpha 36 mm: 313×300″(26h 5′) Antlia 3nm Narrowband Oxygen III 36 mm: 213×300″(17h 45′) Astronomik Deep-Sky Blue 50 mm: 38×30″(19′) Astronomik Deep-Sky Green 36 mm: 38×30″(19′) Astronomik Deep-Sky Red 36 mm: 38×30″(19′) Equipment: Imaging Telescopes or Lenses: Sky-Watcher Starlux 190MN / BK 190MN DS Imaging Cameras: ZWO ASI1600MM Pro Mounts: Sky-Watcher EQ6 Pro Filters: Antlia 3nm Narrowband H-alpha 36 mm · Antlia 3nm Narrowband Oxygen III 36 mm · Astronomik Deep-Sky Blue 50 mm · Astronomik Deep-Sky Green 36 mm · Astronomik Deep-Sky Red 36 mm Accessories: ZWO ASIAIR Software: Adobe Photoshop · Pleiades Astrophoto PixInsight · Russell Croman Astrophotography BlurXTerminator · Russell Croman Astrophotography NoiseXTerminator · Russell Croman Astrophotography StarXTerminator Guiding Telescopes or Lenses: SVBony SV106 60mm Guide Scope Guiding Cameras: ZWO ASI120MM Mini Location: Backyard, Nowa Słupia, Holy Cross Mountains, Poland. Astrometry: RA center: 21h 17m 09s DEC center: +34° 13′ 26″ Astrobin link: https://www.astrobin.com/l1by13/B/ Feel free to post any and all comments, both positive and negative.
  3. Thanks Mandy. I'm partial to pink, purple and some magenta in my HOO images, however far from natural Ha and OIII colors they may be.
  4. Due to very unfavorable weather in Poland during this winter and early spring, gathering enough light for a satisfying image of this relatively dim object took a long time indeed. I'd chosen this Sharpless object not on its own merits, but because my primary targets for 2023 are still too low. Sh2-174 was one of the very few PNs suitable for HOO image available, so I took it without much enthusiasm. It turns out I should've been enthusiastic because it's a fascinating and beautiful nebula. That is, if one's willing to put in enough hours imaging it. Main image: Starless: Ha: OIII: Time & Place: Holy Cross mountains, Poland, Bortle 4, 08.02.2023 - 23.04.2023. Exposures: 1. Ha- 233 x 300 s = 19,46 h. 2. OIII- 207 x 300 s = 17,25 h. 3. RGB – 30 x 60 s per channel. Sum: 38,21 g. Gubbins: Telescope: SkyWatcher Maksutov-Newtonian MN190, 190/1000 mm Camera: ASI1600MMP, Filters: Antlia Ha 3nm, Antlia OIII 3nm, Mount: SkyWatcher EQ6PRO Guider: SvBony 240mm, ASI120MM mini, Accessories: ZWO EFW, ZWO EAF, ASIAir V1 Workflow A. Pixinsight, 1. DynamicCrop, 2. BlurXterminator (next to useless here, no high-frequency details), 3. StarXterminator, 4. DynamicBackgroundExtraction, 5. NoiseXterminator, 6. GeneralizedHyperbolicStretch in many incremental iterations, with noise reduction along the way. B. Photoshop 1. Gradient Map on Ha i OIII, 2. Levels on both channels, 3. Export to Pix, slight HDRMultiscaleTransform 4. A bit of Gaussian Blur, 5. Local Contrast Enhancement from Astronomy Tools, 6. Major resamples 7. Delicate noise reduction with TopazDenoise, with masks, no sharpening, 8. Hue/Saturation tweaks, 9. RGB stars via Screen. Clear skies!
  5. Time for another one of Cygnus' jewels. This time it's PN G75.5+1.7. It's a fairly young planetary nebula in the nearest neighborhood of NGC6888. It's visible in Ha as well as in OIII. It's subtle yet striking- nearly perfectly symmetrical, unblemished bubble floating among dramatic clouds of hydrogen and oxygen. Presented in bicolor (Ha = red, OIII = blue). Starless: Ha: OIII: Imaged from my backyard in rural Poland, Bortle 4 in July 2022. 1. Ha- 57 x 300s. 2. OIII- 136 x 300s. Gubbins: Telescope: SkyWatcher Maksutov-Newtonian MN190, 190/1000 mm Camera: ASI1600MMP, Filters: Baader Ha 7nm, Antlia OIII 3nm, Mount: SkyWatcher EQ6PRO Guider: SvBony 240mm, ASI120MM mini, Other stuff: ZWO EFW, ZWO EAF, ASIAir V1 Processed and stretched in Pixinsight. Channels combined in Photoshop with some additional color, contrast and saturation work. Pseudo-RGB stars are made from HOO (R=Ha, G=.8xO+.2xHa, B=O) + some color tweaks, stretched separately and inserted as a layer in PS.
  6. Thank you. Channels were combined in Photoshop after coloring them with a simple gradient map and tweaking a bit with levels. This method is extremely elastic, although I've not done much further work on colors- what I got was magenta/violet/pink with some splashes of red and it looked ok as it was.
  7. This is the weird and wonderful oxygen nebula around WR134 - a huge and extremely bright Wolf-Rayet star in Cygnus. Starless: OIII: Ha: Imaged from my backyard in rural Poland, Bortle 4 in July. Ha- 63 x 300s. OIII- 175 x 300s. Gubbins: Telescope: SkyWatcher Maksutov-Newtonian MN190, 190/1000 mm Camera: ASI1600MMP, Filters: Baader Ha 7nm, Antlia OIII 3nm, Mount: SkyWatcher EQ6PRO Guider: SvBony 240mm, ASI120MM mini, Other stuff: ZWO EFW, ZWO EAF, ASIAir V1 Processed and stretched in Pixinsight. Channels combined in Photoshop with some additional color & saturation work. Pseudo-RGB stars are made from HOO (R=Ha, G=.8xO+.2xHa, B=O) + PCC + some color tweaks.
  8. Out of all the people Vulcans, you'd know, I guess 😉
  9. Thanks @Shibby. Honestly, I'm not completely happy- neither with color nor with details. Seeing was, at best, reasonable (Ha). At worst it was rubbish (OIII). There's a lot of unresolved detail in the OIII spectrum. I just wanted to see how much more OIII and Ha I'm going to need and cobbled this up. It turned out to be difficult indeed, so I had to find a new (for me) way to put it all together. It was great fun. I ended up with this and people seem to like it way more than I do 🙂
  10. Hey, I found Spock's lost brain! Site: Backyard, rural Poland, Bortle 4. Aquisition: Three warm June nights. Seeing was quite terrible during two of those, when I was after OIII data. Ha- 33 x 300s OIII- 74 x 300s Gear: Telescope: SkyWatcher Maksutov-Newtonian MN190, 190/1000 mm Camera: ASI1600MMP, Filters: Baader Ha 7nm, Antlia OIII 3nm, Mount: SkyWatcher EQ6PRO Guider: SvBony 240mm, ASI120MM mini, Other gubbins: ZWO EFW, ZWO EAF, ASIAir V1 Processing This one was a challenge for two reasons: - showing Ha details while giving the oxygen bubble its proper place; - trying not to flatten the brightest parts of the nebula too much and preserve details there; Processed Ha and Oiii in Pixinsight but I've moved the stretched images to Photoshop. I just couldn't get acceptable colors in pixelmath. Also, any attempt at creating luminance seemed to make the picture worse. Thus, I've tried something new. I've coaxed as much detail as I dared in Ha and Oiii, stretched them with the GeneralizedHyperbolicStretch script and moved on to PS. There, I used the color gradient tool to assign them colors and combined them. Some tweaking with selective colors and levels and here it is. I'll never be happy with it, though. There's no single best way to show this messy and convoluted nebula :-)
  11. I have a second-hand MN56 that I originally bought for a stupid low price for imaging, intending to use it with the 533. It would work ok-ish. Small chip and short optical train (no filter wheel) would do the trick. Then, however, I managed to get a good deal on ASI1600 + wheel + LRGBSHO filters. So, what was I to do? I bought a second-hand SW MN190 🙂 That left me with the MN56 for visual use and it's fantastic, but I still wonder how the MN56 would perform with a camera. Please post pretty pictures if you make any!
  12. Bad weather and Covid-19 isolation forced me to turn to reprocessing my old data. In addition, I had to give my wife some sort of Valentine's Day gift while we're all unable to leave home. Enter IC1805. Any day when I can explain spending hours upon hours on my hobby as doing it for my lovely wife is a good day. Even better, she was very happy with the "gift" 😉 Now, all the colors... What I aimed for is diversity, with red, orange, yellow, green, blue, magenta-ish and teal all distinguishable. Intensity and saturation are just the byproducts. This is classic SHO combination but with H and O LinearFitted to S and preserved green. Tweaked subsequently with Curves and lots and lots of masks, primarily made from O and S stacks and range masks. I'm not too happy with RGB stars... Stars are the most difficult thing to get right for me. Gear: EQ6PRO TS65Q ASI1600MMP ASIAir V1 EAF EFW Filters: Baader Ha, OIII, SII, Astronomik DeepSky RGB Subs: Ha: 128x300s OIII: 136x300s SII: 118x300s RGB: 50x30s each Darks, Flats, Dark Flats. November 2021, rural Poland, Bortle 3-4 Workflow (99,9% Pixinsight): Preprocessing: dark and flat calibration using the WBPP script; NormalizeScaleGradient; ImageIntegration. A. Linear processing S, H, O for RGB channels. A.1. Mure Denoise on S, O (variance 0.3, cycles 30) and H (variance 0.2, cycles 30) A.2. DynamicCrop on S, H, O A.3. DynamicBackgroundExtraction A.4. TGVDenoise with mask on O, S- medium intensity, and H- low intensity. A.5. MultiscaleMedianTransform denoise with strong mask on O, S and H- with even brighter mask. A.6. LinearFit H and O to S. B. Luminance layer processing (Ha stack) B.1. Copy Ha stack from A.3 stage. B.2. Very mild TGVDenoise with mask. B.3. Very mild MultiscaleMedianTransform deonoise on wavelt layers 1, 2, 3, 4 with strong mask. B.4. Deconvolution round 1 with custom global dark/bright settings, local support- 30 iterations. B.5. StarXterminator to remove stars and create stars only image. B.6. Deconvolution round 2 with custom global dark and global bright settings, no local support, increased wavelet regularization, 2 iterations. B.7. Subtle MultiscaleLinearTransform sharpening on wavelet layer 3 only. B.8. Very mild MultiscaleMedianTransform denoise with very bright, low contrast mask on wavelet layers 2, 3, 4 to smooth out some middle-low frequency noise from deconvolution and MMT. B.9. Pixelmath to add stars back. B.10. HistogramTransformation. B.11. HDRMultiscaleTransformation (EZHDR script, good enough). B.12. Starnet2 to remove stars and create stars only image. C. Channel combination C.1. LRGBCombination C.2. Invert image. C.3. SCNR to remove magenta cast arround stars. C.4. Invert image. C.5. Starnet2 to remove stars. C.6. HistogramTransformation. C.7. CurvesTransformation- a lot of it, with a bit of SCNR, with range masks and masks made from O, S and LUM stacks, modified with Curves and HistogramTransformation, with wavelet layers 1, 2, 3 removed with MMT. C.8. LRGBCombination to add luminance. C.9. Again- lots of CurvesTransformation. C.10. A little bit of LocalHistogramEqualization with very low contrast and low amount (scale 32 & 64). C.11. DarkStructuresEnhance, low amount. C.12. Very delicate ACDNR with bright, low contrast range mask to protect the background on chrominance and luminance. C.13. Export as tiff. C.14. Topaz Denoise with the following settings: I masked Melotte15 and other high-snr, bright, high-contrast areas to avoid sharpening, because even with “Enhance Sharpness” set to 1% the results there are totally unacceptable! However, Enhance Sharpness set to just 1% preserves all those very dark fluffy bits in dark areas. Whereas, when set to 0% they get extremely blurred. Medium brightness areas seem to be untouched by sharpening so there should be no artificial details introduced by Topaz here. C.15. Import to Pix. C.16. A little bit of Curves. C.17. Pixelmath to add stars. C.18. Clone image with stars, EZStar Reduction on clone (A.Block Method). C.19. Mix original image with stars with C.18 with Pixelmath: .7*reduced_stars+.3*org_stars D. Stars D.1. Pixelmath to combine R, G and B stacks. D.2. PhotometricColorCalibration with background neutralization- but it didn’t go well. D.3. HistogramTransformation. D.4. Starnet2 to extract stars only. D.5. SCNR to remove green (yes, the stars were greenish). D.6. Slight Convolution. Feel free to ask whatever questions you want answered and post any and all critique. Thanks in advance!
  13. Weather's crap in Poland, so it's time to redo my old data and do it well this time arround. Gear: EQ6PRO TS65Q ASI1600MMP ASIAir V1 EAF EFW Filters: Baader Ha, OIII, SII, Astronomik DeepSky RGB Subs: Ha: 103x300s OIII: 107x300s SII: 92x300s RGB: po 60x30s Darks, Flats, Dark Flats. Workflow (100% Pixinsight): A. Linear processing S, H, O for RGB channels. A.1. Mure Denoise on S, O (variance 0.3, cycles 30) and H (variance 0.2, cycles 30) A.2. DynamicCrop on S, H, O **** DynamicBackgroundExtraction should be here but I, uhh, forgot about it :-P *** A.3. LinearFit H and O to S. A.4. TGVDenoise with mask on O, S- medium intensity, and H- low intensity. A.5. MultiscaleMedianTransform denoise with strong mask on O, S and H- with even brighter mask. B. Luminance layer processing (Ha stack) B.1. Copy Ha stack from A.3 stage. B.2. Very mild TGVDenoise with mask. B.3. Very mild MultiscaleMedianTransform deonoise on wavelt layers 1, 2, 3, 4 with strong mask. B.4. Deconvolution round 1 with custom global dark/bright settings, no local support or mask, 15 iterations. B.5. Deconvolution round 2 with custom global dark and increased global bright settings, increased wavelet regularization, 15 iterations, with local support. B.6. Deconvolution round 3 with slightly increased global dark and again increased global bright settings, slightly increased wavelet regularization; 10 iterations, with increased ammount of local support. B.7. Starnet2 to remove stars. B.8. Subtle MultiscaleLinearTransform sharpening on wavelet layer 3 only. B.9. Pixelmath to add stars back. B.10. Very mild MultiscaleMedianTransform denoise with very bright, low contrast mask on wavelet layers 2, 3, 4 to smooth out some middle-low frequency noise from deconvolution. B.11. HistogramTransformation. B.12. HDRMultiscaleTransformation. B.13. Starnet2 to remove stars. C. Channel combination C.1. Pixelmath to combine channels: R=.7*S+.3*H, G=H, B=O. C.2. Invert image. C.3. SCNR to remove magenta cast arround stars and in the background (it resulted from LinearFitting the S, H, O stacks). C.4. Invert image. C.5. Starnet2 to remove stars. C.6. HistogramTransformation. C.7. LRGBCombination with Luminance layer prepared in step B.13. C.8. SCNR with mask to remove a bit of green from some areas (oxygen dominated area left untouched). C.9. CurvesTransformation- a lot of it, with a bit of SCNR, with the following masks: - 3 masks made from H, S and O stacks with boosted contrast, removed wavelet layers 1,2,3 with MMT and denoised strongly with ACDNR, - 3 masks made from the above mentioned, but with more contrast, - mask made with pixelmath: max (S, O), boosted contrast, - range mask made with RangeMask script, - color mask made with ColorMask script. C.10 A little bit of LocalHistogramEqualization with very low contrast and low amount (scale 16 & 64). C.11 Very delicate ACDNR with range mask to protect the background (yes, the reverse of what’s usually done, but my background is smooth enough) on chrominance and luminance. D. Stars D.1. Pixelmath to combine R, G and B stacks. D.2. PhotometricColorCalibration with background neutralization. D.3. HistogramTransformation. D.4. LRGBCombination with stretched luminance from step B.12. The aim is to tighten the stars up with deconvolved luminance made of Ha stack. D.5. Another round of PhotometricColorCalibration. D.6. Starnet2 to extract stars only. D.7. Some CurvesTransformation tweaks. D.8. Delicate Convolution to soften the edges. D.9. A bit of ExponentialTransformation to make the bright stars pop a bit more. E. Final steps E.1. Pixelmath to add stars from step D.9 ($T + .9 * STARS_IMAGE - to clip it a bit) E.2. HistogramTransformation to brighten it up a bit for people with overly dark screens. E.3. Frantic work on the background (curves, SCNR with masks) to make up for the lack of DBE :-) E.4. Horizontal flip to make it look less like a pig. E.5. Save as PNG (full res).
  14. Thanks. Even before I got a camera I had been pondering the processing question. It quickly became obvious that it has to be PI at some point. There's so much talk about the dreaded PI learning curve that I decided to just get it over with and bought it. Thus, it's been my first and only processing software.
  15. Thank you for your kind words @The Lazy Astronomer I've also had little interest in this nebula. Until I saw some really good pictures of it :-)
  16. Hello! This is my interpretation of NGC 1499 and my first astrophoto that I managed to decently process (after butchering a few LRGB and one NB image). Yes, it’s closer to monochromatic- on purpose. Far too many Californias are red smears, devoid of details. Which is a shame, as there’s lots of interesting things going on in this nebula. I didn't want to smother them with too intense color. Chromatically, this was supposed to be like dusty desert with a splash of pale, blue sky. Yes, that means loosing some information that could be conveyed with richer color, but, ultimately, I like it as it is. And I enjoy being a contrarian, sometimes 🙂 Aside from this somewhat controversial color, I did my utmost to not overprocess the image and, I think, it went well. All my previous attempts have been way overdone but this one may be somewhat undercooked 🙂 Acquisition: Backyard, rural Poland, Bortle 4. During four cloudless nights about four weeks ago; nearly full moon. Ha 80*300s, Sii 85*300s, Oiii 95*300 s (or thereabouts). Nearly full Moon. Darks, flats, dark flats. I could use more Oiii data.... twice what I got. Gear: TS65Q APO 65/420 apochromatic quadruplet, SW EQ6 Pro, ASI1600MMP, Baader Oiii, SII, Ha, EFW, EAF, ASIAir, guidescope 50/240 & ASI120M mini. Processing done entirely in Pixinsight. Preprocessing: •WBPP: Calibration, CosmeticCorrection, Registration (Drizzle Data for Ha) •NormalizeScaleGradient for S and O, ImageIntegration •DrizzleIntegration for Ha (scale: 2x, Drop Shrink: 0.7) Luminance: •DynamicCrop •DynamicBackgroundExtraction •very slight TGV denoise and MMT denoise (except for the 1st wavelet layer) with masks •Deconvolution in three steps; first step with StarMask for the largest stars only, second with StarMask expanded to medium-sized stars, third step with the same mask; no LUM mask used, just proper Global Dark and Global Light settings; stopped and backtracked a little when some slight artifacts started to appear on bright nebulosity edges •MMT sharpening for the small-scale structures (wavelet layers 2 and 3, Dyadic scale), no noise reduction step •Rescale 50%. SHO •Rescale preprocessed Ha by 50% •MureDenoise with custom settings on Sii and Oii; strongly decreased amount and iteration count at 20. •DynamicCrop •DynamicBackgroundExtraction •Gentle TGV denoise and MMT denoise on S and O (except for the 1st wavelet layer) with masks. LRGB •LRGBCombination with Ha from the "Luminance" step as L, R=Sii, G=Ha (from the "SHO"), B=Oiii •SCNR (removed 100% green, deliberately) •HistogramTransformation without masks, in three steps, used only the Midtones slider; left slider untouched to preserve background as the luminance and chromatic noise was quite fine; contrast later adjusted with some ExpotentialTransformation and Curves. •Two iterations of ExponentialTransformation with PiP to finish the stretch •Curves: saturation boost •StarXterminator: remove stars •Curves: slight R and B tweaks on the separate stars image •Curves, starless picture: very slight overall RGBK adjustment •Curves with masks made from Sii data, Oiii data and extracted LUM, properly stretched and contrast boosted: saturation and colors tweaks, slight contrast adjustment on the nebula itself. •Tiny bit of LocalHistogramEqualization on 16 and 32 kernel sizes, 1.1 contrast and 1.0 amount. •PixelMath to put the stars back in •EzStarReduction (1 iteration) •A very small amount of DarkStructureEnhance scrip Resized ~80%. Please fell free to point out any and all imperfections- you'll be doing me a favor! Starless (made with StarXterminator):
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. By using this site, you agree to our Terms of Use.