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Stellarium


Brett
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  • 2 weeks later...

Well, it took a bit longer than a week. :D

Stellarium 0.10.5 has been released.

http://stellarium.org/

http://sourceforge.net/projects/stellarium/

http://launchpad.net/stellarium/

Version 0.10.5 was supposed to be a bug-fix release, cleaning the problems that plagued the rushed 0.10.3 and the incomplete "fix" 0.10.4, but a lot of new stuff crept in. For example, the new Saturn landscape will totally blow the minds of all fans of orange mist. :D

New in the Telescope Control plug-in (by me):

  • A telescope can be slewed to the current centre of the screen with Alt+telescope number.
  • You can now use the "Slew telescope to" window to enter a pair of coordinates and slew a telescope to them.
  • The telescope configuration window has been changed a bit.

New in the Oculars plug-in (by Timothy Reaves):

  • Support for camera sensors - the plug-in can now display a rectangular overlay. Use Ctrl+Shift+[ and Ctrl+Shift+] to cycle through the defined sensors.
  • A Telrad circles overlay in the centre of the screen (press Ctrl+B, ocular mode must be switched off).

A reminder: another way of adding Telrad circles is adding a virtual telescope and adding FOV indicators with the necessary values.

Most of the changes in Stellarium itself has been bug fixes.

Edited by Daggerstab
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Hi folks,

I down loaded 0.10.5 to my older COMAPQ nc6000. Every time I start it up, it hangs, then reports a fatal error and closes.

While loading and reloading several times, I noticed there is a version that is available that is listed as Stallarium (no open GL2). This version loads when you do the install. I am not sure what the GL2 is all about, but this version will run for me.

It took me a while to get the set up right on this new version. I updated from 0.9.x.

If anyone can clue me in in the GL2 thingy, I would appreciate it .

Thanks and clear skies!

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