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Breakintheclouds

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Posts posted by Breakintheclouds

  1. So I've been doing some experimentation on improving my EQMOD go-to performance after generally finding the go-tos were a little too far off-target for my taste. They weren't bad, but I wondered if it could be better, especially for imaging where it's a pain if the target doesn't land in the middle of the camera sensor. I hit upon this series of steps that made a big difference to the quality of my EQMOD alignment: go-to targets now land right in the middle of a small (20x17 arcminute) CCD view every time.

    The idea is to redefine your mount's park position, using EQMOD to get it absolutely spot-on. This gives you a much better starting point for doing your alignment.

    1. Connect to the telescope and activate EQMOD in your usual way
    2. Unpark the scope. Turn off tracking
    3. In EQMOD, click once on the little button beneath the ASCOM logo (it has a window and a plus-sign). The display changes to the two rings
    4. The aim now is to re-define your parking place as EXACTLY level and pointing EXACTLY north. Use the N, S, E, W controls, or your game controller, until the number beneath the left-hand ring is 06:00:00 and the number beneath the right-hand ring is 90:00:00. Take the time to get these numbers exact. Your mount is now sitting in the perfect parking place. The remaining steps are to tell EQMOD that this is now its parking place for the mount.
    5. Do not park the scope.
    6. Shutdown EQMOD (in SkyTools I use the "disconnect telescope" option to do this)
    7. Turn off the mount's power
    8. Power the mount on again
    9. Restart EQMOD. It'll report that the mount is unparked
    10. Press park (the mount won't move, and your new, perfectly central position will be recorded as the new park position)

    This then gives you the perfect starting place for star alignment, and that seems to make a big difference to how well the alignment works. The first two go-tos I made last night were off-target, as usual, and I had to use the finder to get them on target (as usual). But after registering just two alignment stars, my go-tos became almost impeccable. Registering some more alignment stars in EQMOD was quick (as the go-tos were so close to their targets). I'm now VERY happy with my go-tos landing within just one or two arcminutes of the target every time.

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  2. Something to consider is that pictures are very artificial: two-dimensional representations of three-dimensional objects or scenes are effectively a cultural invention and in large part only 'work' because we're taught to interpret them in certain ways - even photographs. For example, if you look at this picture here it probably means almost nothing to you, but to an aboriginal Australian it depicts a meaningful scene because it follows the rules they happen to use to depict images (the semicircles are, I believe, people). We have our own set of rules, which to an outsider are probably just as alien as the set used in that picture are to you. So I wonder if your son just hadn't entirely got on board with the set of rules and principles we use in our culture to depict 3D things in 2D scenes?

    To put this in different terms, the rules we in the West use to depict 3D objects in 2D scenes are the rules that M C Escher knew well enough to play with them at will.

  3. my son apparently has no 3d vision

    Well, clearly he does if he can catch a ball! The thing is, there's much more to 3D vision than the information we get from having two eyes. In fact, the depth cues you get from having two eyes only work over a fairly small range of distances - when something is at any sort of distance (over, say, 50m) the information in each eye is basically the same. And when you're doing something really close up that requires depth perception, like threading a needle, you probably close one eye!

    In fact, much of the information we use for judging distance works just fine if you close one eye. I can tell my computer is closer than my desk right now because the computer blocks part of the desk (yes, simple as it sounds, this is actually a major depth cue). We can also tell a lot about depth from parallax effects: move your head and close objects move faster than far objects. There are a load of other, similar cues, which work with one eye. These will be what your son is using.

    As my old visual perception lecturer once said: the main reason we have two eyes is most likely so that we have a spare.

  4. Yes, it's all upside down. The cornea and lens in your eye effectively form a single (uncoated - pah!) optical element, and this projects an upside-down image onto the retina.

    There was an experiment once where somebody spent a week wearing special goggles that turned everything upside down. For the first few days they spent a lot of time falling over, walking into things and stabbing themselves with forks. Then, after a few days experience with this new world, they totally got used to it. Of course, when they took the goggles off after a week they had to re-adjust all over again!

    So what all this shows is that your brain soon adjusts to the input it gets. For all of us, our brains since birth have only ever seen the world upside-down - so they've long ago got used to it.

    Ian

  5. My very first attempt at any sort of astrophotography. I have to say, processing these images is a very black art! Anyway, this is the Bubble Nebula taken using the lightbuckets.com 24-inch telescope. 4 x 2 min luminance subs with 2 x 2 min of red, green and blue.

    I can tell it's not great - the stars feel very bloated - but I'm coming to terms with Iris. Any tips on using that program will be gratefully received.

    Edit: Too much colour, I think...

    post-17436-133877406519_thumb.png

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