Jump to content

Banner.jpg.b89429c566825f6ab32bcafbada449c9.jpg

Recommended Posts

Hi guys having moved from a OSC to a mono (ZWO 1600)  i think my biggest problem is in saving files. If I use PI to stretch the image and do curves saturation etc untill I am happy with it, what I have noticed when I save and say open it in PS or LR it looks over exposed. I am obviously doing something wrong when saving  as in PI it looks great in PS its blown out. I usually save as a TIFF file. where am I going wrong?

Link to comment
Share on other sites

I am sure to be corrected on this but, assuming I am making a one way trip to PS, I Resample the image to 300 dpi and then perform ICCProfileTransformation with Target Profile set to sRGB IEC61966-2.1 and Rendering Intent set to Perceptual (photographic images); I also check the Black Point compensation. I also then save as a 16 bit TIF. There are others with far more experience of PI than me so I am sure more advice will be forthcoming.

Good Luck!

Adrian

Link to comment
Share on other sites

5 hours ago, brrttpaul said:

where am I going wrong?

Moving to PS.:evil:

Before I run to the woods: PI uses 32 bit floating point bit values. Try saving as tiff 16 bit integer values.

Link to comment
Share on other sites

2 hours ago, wimvb said:

Moving to PS.:evil:

Before I run to the woods: PI uses 32 bit floating point bit values. Try saving as tiff 16 bit integer values.

I did see that so I was thinking it may be this, also in PS when I open it the black point is way lower  down below my histogram by sliding the pointer up I am getting to somewhere nearer the exposure that i had in PI so will try changing the values like you said cheers

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. By using this site, you agree to our Terms of Use.