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I noticed something strange when I was customizing the info level. Today the Moon has absolute magnitude 0.21?

It's correct value.

I have a request because I have my mind set on a 4K monitor: will Stellarium in the future have adjustable font sizes? We may need that with pixels getting smaller. Looking forward to version 17. That will be super awesome!

We cannot "resolve 4K" issues, because developers doesn't have 4K devices.

Edited by alexwolf
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Ruud - my copy shows .21 under absolute mag. - which sounds right from my perch. Magnitude reads -12.09

All the best -

Dave

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Thanks, Dave, Alex.

I'm still confused. Isn't the absolute magnitude  the brightness that a celestial object would have if it were at a distance of 10 parsecs?

The absolute magnitude of the Sun is 4.8. How can the absolute magnitude of the Moon be 0.21?

It must be that I don't know how the absolute magnitude of the Moon is defined! Does anyone know?

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1 minute ago, Ruud said:

I'm still confused. Isn't the absolute magnitude  the brightness that a celestial object would have if it were at a distance of 10 parsecs?

It's correct definition for stars, but for planets use different definition of absolute magnitude (brightness of body at distance of 1 AU from the Sun).

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Ah, I never knew.

I'll try to find more info on the matter. Thank you.

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3 hours ago, alexwolf said:

@cuivenion please show config.ini and screenshots

Here you go:

S1.thumb.jpg.1ca6e19b90cf4d3d48f059bce1a89256.jpgS2.thumb.jpg.2d9b01536f1907d9fd85f1aa30be6ef6.jpgS3.thumb.jpg.9fa726b97b73e8c643e60d691b51b3e5.jpg

Here is the config file. I presume its the one from appdata/roaming/stellarium? config.ini

If not here is the one from the  program files/stellarium/data folder: default_config.ini

Thanks again for your help.

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Perhaps he should have click on the upper-left box in 'Filter by type?'

Other wise it's just like my system - but I have no such problem.

D.

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11 minutes ago, Dave In Vermont said:

Perhaps he should have click on the upper-left box in 'Filter by type?'

Other wise it's just like my system - but I have no such problem.

D.

Clicking on the filter by type box doesn't solve it. I must have misunderstood your earlier posts, I thought you had a similar problem before you reinstalled. This must be something different.

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Oh mine was all messed-up as well. But the 'Cold Install' fixed that situation. And has not with yours. Or so it seems. Such is why I'm perched here watching what happens to fix your problems with this. I, too, want to see the solution to this. We appear to have entered un-charted territory.

Glad you called upon Alex, or he just happened by. From my (limited) experience - you should be up & running by now.

Hang in there!

Dave

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10 hours ago, alexwolf said:

@cuivenion, @Dave In Vermont, please check version  0.90.0.9740... :)

Hi assuming I downloaded the right version, I still have the same problem. I got it from here:

http://www.softpedia.com/get/Others/Home-Education/Stellarium.shtml

I tried both the x64 and the x64 dev version. I unstalled the previous installation each time. Just to confirm I'm using Windows 10 Home (build 1086.1045) 64 bit.

Intel I5 (4200M)

8 Gig Ram

Intel HD Graphics 4600

It's not the latest windows build. Is that something that could pose a problem?

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Cuivenion - you should find that version here

BTW Alex I haven't tried this install yet, but is it standalone which I can install in another directory, or does it need to be installed on top of V16 ? I'm just wary of unsettling my stable version esp as it work well with Stellarium SCope

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5 minutes ago, Tommohawk said:

BTW Alex I haven't tried this install yet, but is it standalone which I can install in another directory, or does it need to be installed on top of V16 ? I'm just wary of unsettling my stable version esp as it work well with Stellarium SCope

Yes, you can install it in separate directory.

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29 minutes ago, alexwolf said:

Why you do not use official stellarium.org website?

Sorry I didn't realise it was in the beta area. I'll try from this source now.

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Downloaded, uninstalled previous version, installed new version. Unfortunately its not fixed it.

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23 minutes ago, cuivenion said:

Downloaded, uninstalled previous version, installed new version. Unfortunately its not fixed it.

I'm sorry, but apparently I don't understand your problem.

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1 minute ago, alexwolf said:

I'm sorry, but apparently I don't understand your problem.

No probs I'll go back to 15.2 then. I have also tried 16.0 on another laptop with a different windows 10 build and I'm getting the same problem, it was a fresh install with no previous installations of Stellarium on it.

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49 minutes ago, cuivenion said:

No probs I'll go back to 15.2 then. I have also tried 16.0 on another laptop with a different windows 10 build and I'm getting the same problem, it was a fresh install with no previous installations of Stellarium on it.

OK, I've found where is I made misprint. The fix will be available for testing in next beta (I guess tomorrow).

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      - Added support decimal degrees for size of DSO
      - Added improvements for proportional size textures for large DSO (GH: #159)
      - Added atmospheric mixing and extinction handling to Toast Survey (GH: #158)
      - Added Korean translation for landscape description (GH: #170)
      - Added shortkeys for change light pollution (GH: #171)
      - Added rise, transit and set times for celestial objects (GH: #169)
      - Added info about duration of the solar day
      - Added scripting function to retrieve environment variables.
      - Added changeability of magnitude limit for stars through keyboard shortcuts (GH: #174)
      - Added Korean ISL File and Update iss.cmake (GH: #185)
      - Added allowing storing script output to absolute path
      - Added equatorial radius / diameter info for Solar system bodies
      - Added calculation of equatorial rotation velocity for Solar system bodies (except comets)
      - Added 2 more lines to ArchaeoLines plugin
      - Fixed load the HiPS sources through proxy
      - Fixed creating screenshots on retina displays
      - Fixed behaviour Macbook's touchpad
      - Fixed result of dithering color components with exactly zero tail
      - Fixed dithering for OpenGL ES2
      - Fixed enabling various lines when Telrad is enabled (GH: #109)
      - Fixed error in DSO catalogs filter
      - Fixed bug when screenshots folder can't be changed via GUI (LP: #1764084, GH: #144)
      - Fixed compile with Qt5.10 (Windows/Visual Studio 2015) (GH: #139)
      - Fixed visibility of splash screen (GH: #142)
      - Fixed rendering asterisms names
      - Fixed editing telescope properties for Telescope Control plugin
      - Fixed memory leak of Bayer pattern texture in StelPainter (GH: #154)
      - Fixed HiPS server requests (GH: #156)
      - Fixed infotext brightness when planets are switched off
      - Fixed crash after customization of absolute/relative scales
      - Fixed operational status string for satellites
      - Fixed incorrect pair counts in constellationship.fab files (GH: #167)
      - Fixed color issue for formatting infostring
      - Fixed selection in AstroCalc/Positions tool
      - Fixed fullscreen toggle on Mac OS X (GH: #193)
      - Fixed User Agent string for HiPS
      - Fixed the SSO isolated trails checkbox. (GH: #199)
      - Fixed a rendering bug with spheric mirror distortion (LP: #1777320)
      - Updated behaviour of Toast: lazily creation of the grid
      - Updated help of Telescope Control plugin
      - Updated HiPS behaviour: try to use caching as much as possible
      - Updated user agent string for HiPS browser
      - Updated nomenclature list
      - Updated main GUI
      - Updated GUI of plugins
      - Updated Satellites plugin
      - Updated GPS handling
      - Updated list of contributors
      - Updated catalog of pulsars
      - Updated behaviour of Search Tool for craters
      - Updated Quasars plugin
      - Updated format for DSO's size
      - [SUG] Updated year for copyright notices
      - Updated Korean Star Names (GH: #173)
      - Updated hyperlinks for DOIs resolver (GH: #187)
      - Updated CMake rules for Windows/MSVC (GH: #183, #188)
      - Updated textures
      - Updated Scripting Engine: extended behaviour for includes files in scripts
      - Updated the code: remove some redundant calls to increase code readability. (GH: #184)
      - Updated the code: replaces foreach macro by C++11 range-based for. (GH: #195)
      - Updated the code: remove gVector, use Vec3d instead. (GH: #197)
      - Updated the code: C++11 auto to replace complicated hand written types. (GH: #196)
      - Updated the code: disable debug logging on OpenGLES mode. (GH: #201)
      - Updated the code: remove the null pointer check after new. (GH: #202)
      - Updated the code: check struct size by using static_assert. (GH: #203)
      - Updated the code: put dwarf galaxies and h400 tables into static array. (GH: #204)
      - Updated the code: call getDecYear in getDeltaTByEspenakMeeus. (GH: #205)
      - Updated the code: remove some new/delete pairs, just use variables on stack. (GH: #206)
      - Updated CMake code: enable persistent usage of C++11 standard for compiling (GH: #192)
      Download new desktop edition you may here: http://stellarium.org
      And bonus for fans: first beta release of StellariumWeb - https://stellarium-web.org/
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