6 hours with pixelmath manipulation of stacked masters
ok I am pretty pleased with this. Its 6 hours integration, weighted batch pre-processor, I deleted a bunch of really poor subs that had snuck in, learned a bit about subframe selector (but didn't use it on this run) then I think the real bonus on this one is using a pixelmath formula to sort out noise rather than using any background extraction. Stretch is with EZSoft Stretch, there is some saturation curve boosting, blue is slightly boosted to bring out that pale blue at the edges.
Onwards! to the Veil!
Credit
Ed Moore
- 2
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